Single-variable calculus from first principles
Spotting a symmetry in a function is a genuine shortcut: it halves the work of understanding a graph, integrating it, or storing it. There are two symmetries worth knowing by name, even and odd, plus the idea of a function that repeats.
A function is even if flipping the input's sign changes nothing: f(−x) = f(x). The graph looks the same on the left and right of the y-axis, a perfect mirror. The standard example is x²: squaring kills the sign, so (−3)² = 3².
A function is odd if flipping the input flips the output too: f(−x) = −f(x). The graph has rotational symmetry: spin it 180° about the origin and it lands on itself. The standard example is x³, since (−2)³ = −8 = −(2³).